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Discussion Starter #4
Reading Topic: Blueprints!

Why?

Lol, I actually need to give this dude blueprints of car so that he can make it for this game. I found RX8 and bimmer ones. I couldn't find any for M6 though. Any help? :(
 

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Reading Topic: Blueprints!

If you mean dimension schematics..I haven't seen any yet. I'll try and do a little diggin.
 

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Reading Topic: Blueprints!

I know there is a Mazda6 model for Need For Speed Hot Pursuit. Maybe that can help you. :D

Link Here
 

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Replying to Topic 'Blueprints!'

QUOTE
Originally posted by CVette


            I used to make cars for Carmageddon, NFS and Midtown Madness.  What game is it for?[/b]
Very cool!
 

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Discussion Starter #10
Reading Topic: Blueprints!

It's for Midtown madness 2. I dont know what game is racer. Do you know any links for that game I can see?
 

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Reading Topic: Blueprints!

www.racer.nl - its more of a driving sim then game. Totaly sick physics engine I telly you. Unfortuneatly it's somethat buggy. But it's made by one guy alone. Other peeps do tracks and cars of course...

Heres the INI-file for a BMW M5!!! Check out all these settings! You can change them however you like!

car
{
name=BMW M5 E39
year=2003
credits=Conversion of Manutius M5 by Mr Whippy V1.6
comments=Super saloon icon for the 20th and 21st century
id=bmw_m5_e39_whippy_v16
version=050b7
wheels=4
skid
{
sample=skid.wav
}
shadow
{
texture=shadow.tga
width=2.2
length=5
offset_z=0.0
}
cg
{
x=0
y=-0.2
z=0.135
}
}
body
{
mass=1783
restitution_coeff=0.25
inertia
{
x=3056 ;carlab 3396
y=3345 ;carlab 3717
z=534 ;carlab 628
}
x=0
y=0
z=0
width=1.76
height=1.0
length=4.6
manual_box=1
cockpit_start=1
cockpit_length=1
model
{
file=body4.dof
}
model_braking_l
{
file=brakelights.dof
}
}
steer
{
x=0.35
y=0.56
z=-0.5
radius=10
xa=15
lock=120
model
{
; file=s_wheel.dof
}
}
engine
{
mass=0
idle_rpm=780
max_rpm=7000 ;7000rpm 1st,2nd,3rd,4th. 6800rpm 5th. 6500rpm 6th
max_torque=500
curve_torque=torque.crv
autoclutch_rpm=1025
starter=1
starter_torque=150
start_stalled=1
stall_rpm=550
start_rpm=950
reaction=0
shifting
{
automatic=0
shift_up_rpm=6500
shift_down_rpm=3500
time_to_declutch=350
time_to_clutch=50
}
inertia
{
engine=0.3
final_drive=0.1
}
braking_coeff=3
sample=engine.wav
sample_rpm=5000
}
gearbox
{
gears=7
gear0
{
ratio=-3.75
inertia=0.2
}
gear1
{
ratio=4.231
inertia=0.1
}
gear2
{
ratio=2.53
inertia=0.08
}
gear3
{
ratio=1.67
inertia=0.06
}
gear4
{
ratio=1.23
inertia=0.04
}
gear5
{
ratio=1.0
inertia=0.02
}
gear6
{
ratio=0.83
inertia=0.01
}
end_ratio=3.15
}
clutch
{
max_torque=580
}
handbrakes
{
wheels=23
}
differential
{
type=1
ratio=3.15
locking_coefficient=85
}
aero
{
body
{
center=0 0 0
cx=0.31 ;Widespread adoption as actual Cx
area=2.2 ;Measured
}
wings=1
wing0
{
name=overall body lift
span=1
cord=1
coeff_drag=0
coeff_down=-9.5
center=0 0 0.135
angle=0
angle_offset=1
}
}
antirollbar
{
count=0
arb0
{
susp_left=0
susp_right=1
k=34000
}
arb1
{
susp_left=2
susp_right=3
k=17000
}
}
susp_front
{
y=0
z=1.4934
anti_pitch=0.0
restlen=0.43
minlen=0.20
maxlen=0.45
k=81250
bump_rate=9600
rebound_rate=9400
radius=.04
slices=5
roll_center
{
x=0
y=-0.62
z=0
}
}
susp_rear
{
y=0
z=-1.3366
anti_pitch=0.0
restlen=0.46
minlen=0.20
maxlen=0.48
k=62500
bump_rate=8300
rebound_rate=8100
radius=.04
slices=5
roll_center
{
x=0
y=-0.57
z=0
}
}
susp0~susp_front
{
x=0.757
}
susp1~susp_front
{
x=-0.757
}
susp2~susp_rear
{
x=0.7635
}
susp3~susp_rear
{
x=-0.7635
}

tire_model_front
{
damping_predict_lat=0.492
damping_predict_long=0.018
}
tire_model_rear
{
damping_predict_lat=0.504
damping_predict_long=0.020
}
pacejka
{
a0=1.55
a1=-30
a2=1650
a3=2400
a4=8.7
a5=0.014
a6=-0.24
a7=1.0
a8=-0.03
a9=-0.0013
a10=-0.15
a111=-8.5
a112=-0.29
a12=17.8
a13=-2.4
b0=1.65
b1=-60
b2=1900
b3=23.3
b4=375
b5=0.05
b6=0
b7=0.055
b8=-0.024
b9=0.014
b10=0.26
c0=2.2
c1=-3.9
c2=-3.9
c3=-1.26
c4=-8.2
c5=0.025
c6=0
c7=0.044
c8=-0.58
c9=0.18
c10=0.043
c11=0.048
c12=-0.0035
c13=-0.18
c14=0.14
c15=-1.029
c16=0.27
c17=-1.1
optimal_slipratio=0.11
optimal_slipangle=0.16
}
wheel_front
{
y=0
z=0
max_braking=2300
braking_factor=1
steering=1
lock=56
ackerman=1.1
mass=12.5
inertia=0.7
radius=0.3266
width=0.255 ;245/40 ZR18
slices=20
friction_road=1.7
tire_rate=250000
pacejka~pacejka
{
}
}
wheel_rear
{
y=0
z=0
max_braking=800
braking_factor=1
steering=0
powered=1
mass=15.5
inertia=0.78
radius=0.32485
width=0.285 ;275/35 ZR18
slices=20
friction_road=1.7
tire_rate=250000
pacejka~pacejka
{
a1=-50
a2=1750
b1=-100
b2=1800
b4=400
c1=-4.0
c3=-1.31
c4=-8.0
optimal_slipratio=0.11
optimal_slipangle=0.16
}
}
wheel0~wheel_front
{
x=0.001
camber=-1
toe=-0
model
{
file=fl.dof
}
model_brake
{
file=flbrake.dof
}
}
wheel1~wheel_front
{
x=-0.001
camber=-1
toe=0
model
{
file=fr.dof
}
model_brake
{
file=frbrake.dof
}
}
wheel2~wheel_rear
{
x=0.001
camber=-1
toe=-2
model
{
file=rl.dof
}
model_brake
{
file=rlbrake.dof
}
}
wheel3~wheel_rear
{
x=-0.001
camber=-1
toe=2
model
{
file=rr.dof
}
model_brake
{
file=rrbrake.dof
}
}
camera0
{
offset
{
x=-0.006250
y=-1.252083
z=-6.795010
}
angle
{
x=3
y=180
z=0.000000
}
name=CloseBehind
follow
{
pitch=0
yaw=1
roll=0
}
}
camera1
{
offset
{
x=0.1
y=-1
z=-7
}
angle
{
x=-6
y=200
z=0
}
name=OffsetChase
follow
{
pitch=0
yaw=1
roll=0
}
fov=65
}
camera2
{
follow
{
pitch=1
yaw=1
roll=1
}
offset
{
x=0.0
y=-0.7
z=0.75
}
angle
{
x=10
y=180.0
z=0.0
}
name=BonnetView
fov=75
}
camera3
{
follow
{
pitch=1
yaw=1
roll=1
}
offset
{
x=0.0
y=-0.3
z=2.3
}
angle
{
x=8
y=180.0
z=0.0
}
name=Bumper
model=2
wheels=2
view=2
fov=75
}
camera4
{
offset
{
x=-0.381252
y=0.439585
z=-6
}
angle
{
x=16.5
y=130
z=0.25
}
name=GeneralLooseExterior
fov=60
}
camera5
{
follow
{
pitch=0
yaw=1
roll=0
}
offset
{
x=0.0
y=0.0
z=-4.5
}
angle
{
x=0
y=35
z=0
}
name=LowFrontAngle
fov=60
}
camera6
{
follow
{
pitch=1
yaw=1
roll=0
}
offset
{
x=0
y=0.6
z=-4.5
}
angle
{
x=10
y=-360
z=0
}
fov=65
name=FrontView
}
camera7
{
offset
{
x=1.4
y=0.06
z=-0.6
}
angle
{
x=-2.25
y=-161
z=3.3
}
follow
{
pitch=0
yaw=1
roll=1
}
fov=60
name=FrontWheel
}
camera8
{
follow
{
pitch=1
yaw=1
roll=1
}
offset
{
x=0.0
y=-0.65
z=0.9
}
angle
{
x=6
y=5
z=0.0
}
name=RearSeatBack
fov=85
}
camera9
{
follow
{
pitch=1
yaw=1
roll=1
}
offset
{
x=1.48
y=-0.0
z=-0.4
}
angle
{
x=14
y=9.5
z=7.5
}
name=RearWheel
fov=65
}

fov=70
; Type of model to use; 0=outside, 1=inside, 2=none
model=0
wheels=0
view=0
name=Inside Driver
}
 

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Replying to Topic 'Blueprints!'

QUOTE
Originally posted by AliAL


            QUOTE
Originally posted by CVette


            I used to make cars for Carmageddon, NFS and Midtown Madness.  What game is it for?[/b]
Very cool![/b][/quote]

I'll see if I can find some pics.
 

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Replying to Topic 'Blueprints!'

As you can tell, I like the new Pathfinder...

Need For Speed version:



Midtown Madness 2 version:



A Mazda6 would be cool, let me know when it will be made for MM2.
 

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Reading Topic: Replying to Topic 'Blueprints!'

That's sweet! But I guess as it is NFS it will feel just like the 911... or the 550... or the *name any car*...Crappy physics engine I tell ya!
 

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Reading Topic: Replying to Topic 'Blueprints!'

Thanks! You can edit the physics files a little bit but it's nowhere near Racer. It is a crappy physics engine and graphics too, but it's relatively easy to model in. MM2 is alittle tougher but the camera controls are nice. I haven't found a good, new sim racer that I like. EA's F1 is supposed to be great but I get bored easier on tracks instead of cities or roads.
I tried Racer, but it just doesn't feel right. Maybe it's the real-real world physics that feel strange compared to everything else. I prefer sims to arcade anyway but Racer just feels or works strange on my machine.
 

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Reading Topic: Replying to Topic 'Blueprints!'

It might... As it is "shareware" (freeware really) it contains a lot of bugs.

I jsut can't understand why they did not continue making games like NFS Porsche. It was great. Lots of cars, many nice little features (turning indicator, warning lights ect); nice graphics and such... And the physics engine was great compared to anything but Racer. But noooo lats make HP2 a arcade with great GFX but no interior or feel or realism... Why use real world cars when they all behave the same? And they always have huuuuuge enignes... Like... me and a friend tried to make a cool movie in HP2... Choise of car was the Mercedes AMG CL55 as it looks just great and fitted in - as the car was supposed to drive out from a mansion on one of the tracks.... I tell you you had to be VERY easy on the throttle... Otherwise the car would just spin and smoke and sound like you pushed the pedal to the metal when just trying to get the thing moving...
 

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Reading Topic: Replying to Topic 'Blueprints!'

I didn't know you could make movies with HP2?! I tried the demo and the moment I saw it was more arcade racing from EA I gave up. I loved NFS:pU and played it ALOT. Raced online abit too. It's too bad that was never editable. I loved how you could feel the difference between a 50's, 70's and 90's cars. Really cool, I may have to play NFS:pU again soon.
I liked the physics of Sports Car GT and Viper too but they can get old. Heck, even GTA3 has better car physics than some EA games.
I guess I'll just keep looking for that next great Racing Sim.
 
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